Skills and Stats:


 


The Skill Sets



Primary Skill Set:  Lore.

These are the skills an Empath needs most.

Empathy:  An encompassing skill that includes magically-aided healing and the perceiving of life essences.  Cannot be taught.  Learned by: healing others, perceiving the health of an area, tending bloodworms or leeches, and manipulating creatures.

Teaching:  Our second most important lore skill, it allows us to teach what we know to others better.  Learned by:  teaching a class.

Scholarship:  Scholarship helps you learn from a teacher more efficiently.  Learned by:  listening to a class on scholarship or any other skill, teaching a class*, or reading a book in a library*.

Overall Lore:  In addition to the individual requirements of Empathy, Teaching, and Scholarship, we also have a requirement in Overall Lore. This requirement can be filled by working on Appraisal (appraising your gem pouch and other items), and Mechanical Lore (carving branches, crushing items in a mortar, counting stones). 

 

Secondary Skill Sets:  Magic, Survival.
Secondary to Lore, but still easier to learn than Tertiary skills. 

Primary Magic:  A skill that measures your overall ability to cast spells.  Empaths actually learn Primary Magic from transferring wounds, in addition to casting spells (required to 10th circle only).

Harness Ability:  Your ability to draw and manipulate Life Mana from your environment (required to 10th circle only).  Learned by:  casting spells/harnessing mana/working with cambrinth items.

Power Perception:  This skill affects how much of the available mana in the area you are able to see and use.  It's extremely important to work on this skill since you will be using mana to heal yourself frequently, and it's not always possible to find a high mana room (required to 30th circle).  Type PERC HELP to see your options.

Magical Devices:  This is your ability to manipulate and use magical devices such as runestones, charms with spells in them, and cambrinth items, which you can use to store mana for use in your spells (required to 10th circle only).

Overall Magic:  Most Empaths don't have to worry about this requirement because we naturally learn so much magic from our day-to-day use of it.  However, if you neglect Magical Devices and Power Perception, it can catch up with you.  This requirement includes Targeted Magic in the average, even though we don't have any spells in our books which can train it directly.  It's possible that someday we will.

First Aid:  Measures your ability to tend bleeding wounds.  Empaths have a slight bonus to this skill compared to other guilds.  Can be practiced on the dead bodies that pass through the Clerics' guild, on yourself, or other willing people.

Evasion:  While we Empaths can't fight, it doesn't mean that we should be completely defenseless.  Evasion is actually required until 10th circle, but more is certainly better.  Learned by:  dodging opponents in battle, listening to a class.

Foraging:  This skill is used to forage up plants, herbs, branches, rocks, etc.  Its main use for Empaths is in finding healing herbs.  When training foraging, you only need to forage for an item once every minute or so, as there's a timer on learning the skill (required to 10th circle).

Overall Survival:  Overall survival also includes the Climbing, Perception, Hiding, Lockpicking, Disarm Traps, Stalking, Stealing, Skinning, and Swimming skills, in addition to our individual requirements, any of which can be learned to increase your total.

 

Tertiary Skill Sets:  Armor and Weapons.
Though you're not required to learn any armor or weapon skills, it's a good idea that you do.  See the section on Combat for details.

These skills are learned through classes or by participating in battle.

 


TDPs & Stats


-Min stats required to join the guild.
-Gaining TDPs and using them.


Minimum stats required to join the guild.

If, after rolling up your character, you do not meet these minimum stats, it is in your best interest to train them manually rather than have your Empath guild leader put you through a 'prep course'.  First off, you'll want to learn how to get to each training facility and memorize their locations for later, and secondly, if you go through the 'prep course' it will require more TDPs and money than if you trained each stat individually.

So, go get your stats up to par before you join the guild!

 

Strength 5
Agility 5
Discipline N/A
Intelligence 9
Reflexes 5
Charisma 6
Wisdom 9
Stamina 10


As you can see from these requirements, Stamina, Intelligence, and Wisdom (followed by Charisma) are all important stats for Empaths.  Discipline is too, but for some strange reason, it doesn't have a minimum.  For more information about stats and TDPs, keep reading!

Gaining TDPs and using them:
By now you probably know that Empaths aren't required to learn weapon or armor skills to advance.  Nor do we have to learn stealing, hiding, or stalking, nor are we required to learn targeted magic or skinning.  So, why go out of your way to learn these skills?  Certainly there's no harm in being skilled at doing things other than healing.  For example, there's always the roleplaying aspect -- perhaps your character is interested in stealing because by knowing how to steal, one better understands how to defend their purses from a thief.  This is true also for the game mechanics.  Someone with skill in stealing CAN better defend their own purse from thieves.  Yet another reason is to prepare for the future.  What if Empaths someday receive a spell that uses targeted magic?  Study now, and you wont have to backtrack in the future.  Plus, you'd also be contributing to your overall magic requirement.  Another reason to learn skills we don't need is to be able to teach them to younger members of other guilds.

The point is, there are many justifiable reasons in-game and out-of-game.  But one thing you should definitely keep in mind is that whenever you gain ranks in your various skills and raise your overall averages of those skill types, you're given extra TDPs.  You may earn them a bit slowly, at first, but the more ranks you have, the more TDPs you'll receive in the long run.  So don't be lazy, and remember that those skills you train define your character -- if your character is abhorred by the idea of even holding a weapon, then they can learn an armor, instead.  Just give it some thought.

Now, as for spending those TDPs once you receive them:
In the beginning, you'll want to concentrate on Stamina, Intelligence, Wisdom, and Discipline.  A good rule of thumb is to keep them all close to equal except Stamina, which should be several points higher.  These stats affect how well you learn, use spells, and keep links with your patients.  Stamina also contributes to your vitality pool as well, allowing you to survive poison or bleeding wounds and transfer your vitality over to a dying patient.
  Make sure you concentrate on these stats, no matter what race you choose.

Once you've gained a few circles and have had time to think about where you want to take this character, you'll want to consider spending your TDPs on other stats:

-Strength:  Though Empaths don't attack, and therefore do not need to constantly increase their Strength, you may consider putting a few points in to reduce your burden -- especially if you wear heavy armor and carry a lot of herbs.

-Agility:  Probably an Empath's least important skill.  Agility aids in attacking (which, again, we don't have to worry about) and in doing hands-on activities such as disarming and lockpicking.  Unless you want to become a professional locksmith, you probably shouldn't pump too many TDPs into this stat.

-Reflexes:  Important for field Empaths.  Reflexes are factored into your ability to evade creatures, especially at higher levels.

-Charisma:  Also important for field Empaths.  Charisma improves your ability to cast spells of influence, such as Innocence and Guardian Spirit, and use the abilities Manipulate and Shift.

 

 


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