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The Basics of
Roleplaying
DragonRealms is different from other free-form
online worlds. There are a lot of restrictions on what we can and
can't do because of the game system itself, but the GMs do their best to
create an atmosphere in which we can roleplay. The rest, of
course, is up to us. Below, I have outlined a few points about
roleplaying and staying in character. If you haven't already,
please take a look at Micwolf's
examples (under Introduction) before moving on to my own.
-What does it mean to "roleplay"?
-Using the ACT verb and the system to roleplay.
-Dance floor verbs.
-Excuses and ideas for roleplay.
-For the Empath.
What does it mean to "roleplay"?
By now you should already know and understand the concepts of being
in-character (IC) and out-of-character (OOC). However, roleplaying
isn't exactly interchangeable with being in-character. You can be
in-character all you want and never really roleplay. Being
in-character simply means to avoid making public references to the game
and real life. Roleplaying, on the other hand, requires that your
character be more than a mere extension of yourself. Consider
your character for a moment outside of ranks and circles. What
sort of person are they? Do they have a unique personality of
their own? What are their likes and dislikes? Is there
anything about your character that the two of you don't share?
These are just some of the first questions you can ask yourself.
Once you start formulating your answers, you're on your way to giving a
little depth to your character.
When you begin to make your character act in ways based upon THEIR
personality and not your own, you'll really be roleplaying. To
find out what you can do to enhance and build upon your roleplaying
experience, keep reading. Using the
ACT verb and the system to roleplay.
Okay! So you know what it means to roleplay, now. In order
to make better use of your new understanding of your character, you
might try using the ACT verb to describe actions that would otherwise be
limited by the game system. Type ACT,
and you'll see something similar to this: USAGE: ACT followed by what you want to act out AS IT WOULD LOOK TO THE ROOM
If you do ACT dances a merry hornpipe, the room will see:
(Ardora dances a merry hornpipe.)
Note: If you start the action with a 's or a comma, the messaging is slightly different:
ACT 's nose drips onto the floor. PLOP! PLOP! PLOP!
room sees: (Ardora's nose drips onto the floor. PLOP! PLOP! PLOP!)
ACT , her nose dripping onto the floor, sneezes mightily.
room sees: (Ardora, her nose dripping onto the floor, sneezes mightily.)
Using ACT, you can convey extra information to other players
about what your character is doing or feeling. You can use adverbs
and adjectives freely. Just be smart about it... don't do anything
that you know would upset other players or the GMs, like "ACT kills
everyone." That would be really lame. Anyway, moving on! You
can also use the SMILE verb when roleplaying. For example, if I
typed:
SMILE sheepishly, wiping the dirt and twigs from her skirt with her
bare hands.
Everyone would see:
Ardora smiles sheepishly, wiping the dirt and twigs from her skirt with
her bare hands. Another, less-known technique is
to use quotes in your speech. For example:
say I know, you're right," as she rubs her forehead in
agitation. "I just hate to go through with it.
People will see:
Ardora says, "I know, you're right," as she rubs her forehead
in agitation. "I just hate to go through with it."
Type SAY by itself to see what else you can do with it. A lot
of emotes now have help files (a relatively new addition). Type
NOD HELP, SIGH HELP, KISS HELP, etc. to find out what you can do.
Dance
floor verbs.
Going to a ball? A party? On a date? You need to know
these verbs! I've also included them here
on a separate page so that you can bookmark them separately -- I
know I forget them every time. I've separated these dances by
their type so that you can easily find what you're looking for.
| Beginning,
General: |
| dance
<partner> |
| You
see: |
You invite <Partner> to dance with you. |
| They
see: |
You are offered the next dance by Somewoman who reaches over, gently clasps your hand and smiles. |
| Everyone
else: |
<Someone> holds out his/her hand and invites
<Partner> to dance. |
| dance
<partner> (while they're sitting) |
| You
see: |
That's kind of tough while <Partner>
isn't standing. |
| They
see: |
<Someone> would like to you to stand so
he/she can dance with you. |
| dance
<partner> |
| You
see: |
You dance lightly across the dance floor with
<Partner>. |
| They
see: |
<Someone> dances you lightly across the dance floor. |
| Everyone
else: |
<Someone> dances lightly across the dance floor with
<Partner>. |
| tap
<partner> |
| You
see: |
You tap your fingers against <Partner's> shoulders as you dance, keeping time with the music. |
| They
see: |
<Someone> taps his/her fingers against your shoulders as you dance, keeping time with the music. |
| Everyone
else: |
<Someone> his/her fingers against
<Partner's> shoulders as they dance, keeping time with the music. |
| Graceful,
Elegant: |
| dance
graceful |
| You
see: |
You dance gracefully, your head slowly rocking from side to side and your body swaying to an internal beat. |
| Everyone
sees: |
<Someone> sways gracefully about in an elegant dance. |
| nudge
<partner> |
| You
see: |
You swing <Partner> out away from you and, holding his hand high, you twirl
him/her gracefully. |
| They
see: |
<Someone> swings you out and, holding your hand high,
he/she gracefully twirls you. |
| Everyone
else: |
<Someone> twirls
<Partner> gracefully across the dance floor. |
| nudge
self |
| You
see: |
You give a theatrical pirouette, twirling gracefully along the dance floor. |
| Everyone
sees: |
<Someone> gives a theatrical pirouette, twirling gracefully along the dance floor. |
|
Energetic, Flashy, Flirtatious: |
| push <partner> |
| You
see: |
You lift <Partner> up high into the air and twirl with
him/her! |
| They
see: |
<Someone> lifts you up high into the air and twirls with you! |
| Everyone
else: |
<Someone> lifts <Partner>
up high into the air and twirls with him/her! |
| push
self |
| You
see: |
You leap high into the air, twirling around as you do! |
| Everyone
sees: |
<Someone> leaps high into the air, twirling around as
he/she does! |
| flirt
self |
| You
see: |
You raise your arm, slowly drawing your fingers over your eyes, your hips swaying slightly as you flirt with the audience. |
| Everyone
sees: |
<Someone> raises his/her arm, slowly drawing
his/her fingers in front of his/her eyes, his/her hips swaying slightly as
he/she flirts with the audience. |
| wink <partner> |
| You
see: |
You swing <Partner> out away from you then spin
him/her back into your arms. |
| They
see: |
<Someone> swings you out then spins you right back into
his/her arms. |
| Everyone
else: |
<Someone> swings <Partner> out then spins him/her right back into
his/her arms. |
| wink
self |
| You
see: |
You twirl around, kicking your feet out as you spin. |
| Everyone
sees: |
<Someone> twirls around, kicking his/her
feet out as he/she spins. |
| kiss
self |
| You
see: |
You blow a teasing kiss as you twirl across the dance floor. |
| Everyone
sees: |
<Someone> blows a teasing kiss as he/she
twirls across the dance floor. |
| shake
<partner> |
| You
see: |
You hop around the floor in a spritely dance, twirling
<Partner> in your arms. |
| They
see: |
<Someone> hops around the floor in a spritely dance, twirling you in
his/her arms. |
| Everyone
else: |
<Someone> swings <Partner> out then spins him/her right back into
his/her arms. |
| shake
self |
| You
see: |
You hop about the floor, dancing gaily as you hum. |
| Everyone
sees: |
<Someone> hops about the floor, dancing gaily as
he/she hums. |
| dip
self |
| You
see: |
You dip backwards, hands upraised for balance, then straighten up again. |
| Everyone
sees: |
<Someone> dips backwards, his/her hands upraised for balance, then straightens up again. |
| turn <partner> |
| You
see: |
You give a quick quarter turn, spinning
<Partner> around the dance floor. |
| They
see: |
<Someone> gives a quick quarter turn, spinning you around the dance floor. |
| Everyone
else: |
<Someone> gives a quick quarter turn, spinning
<Partner> around the dance floor. |
| turn
self |
| You
see: |
You give a quick quarter turn, ending in a theatrical flourish. |
| Everyone
sees: |
<Someone> gives a quick quarter turn, ending in a theatrical flourish. |
| poke <partner> |
| You
see: |
You dip <Partner> dramatically then pull
him/her back up into your arms. |
| They
see: |
<Someone> dips you dramatically then pulls you back into
his/her arms. |
| Everyone
else: |
<Someone> dips <Partner> dramatically then pulls him/her back into
his/her arms. |
| bop
self |
| You
see: |
You raise your head proudly, gazing about the room. One hand raised above your head, the other curved in front of your body, you pose for a moment, then slowly begin to dance. Your feet tap loudly against the floor, clattering in time with the music, while your fingers snap to the beat as you twirl. |
| Everyone
sees: |
<Someone> raises his/her head proudly, gazing about the area. One hand raised above
his/her head, the other curved in front of his/her waist, he/she poses for a moment, then slowly begins to dance. Her feet stomp loudly against the floor, clattering in time with the music, while
his/her fingers snap to the beat as he/she twirls. |
| Romantic, Slow: |
| pull <partner> |
| You
see: |
You lay your head on <Partner's> shoulder as you dance. |
| They
see: |
<Someone> lays his/her head on your shoulder as you dance. |
| Everyone
else: |
<Someone> lays his/her head on
< Partner's> shoulder as they dance. |
| pull
self |
| You
see: |
You lay your cheek against your palm and dance slowly across the floor. |
| Everyone
sees: |
<Someone> lays his/her cheek against
his/her palm and dances slowly across the floor. |
|
flirt <partner> |
| You
see: |
You gaze soulfully into <Partner's> eyes, drawing
him/her a bit closer as you dance. |
| They
see: |
<Someone> gazes soulfully into your eyes, drawing you a bit closer as you dance. |
| Everyone
else: |
<Someone> gazes soulfully into
< Partner's> eyes, drawing him/her a bit closer as they dance. |
|
hug <partner> |
| You
see: |
You draw <Partner> closer into your arms in a slow, romantic dance. |
| They
see: |
<Someone> draws you closer into his/her
arms in a slow, romantic dance. |
| Everyone
else: |
<Someone> holds <Partner> close in
his/her arms as they dance. |
|
hug self |
| You
see: |
You wrap your arms around yourself, swaying slowly as you dance. |
| Everyone
sees: |
<Someone> wraps his/her arms around herself, swaying slowly as
he/she dances. |
|
kiss <partner> |
| You
see: |
You steal a kiss from <Partner> as you sway with
him/her across the dance floor. |
| They
see: |
<Someone> steals a kiss as he/she sways with you across the dance floor. |
| Everyone
else: |
<Someone> steals a kiss from <Partner>
as they sway across the dance floor. |
| Silly, Unskilled,
Exotic: |
| dip <partner> |
| You
see: |
You twirl <Partner> around, suddenly pushing
him/her down in a dramatic dip. In a combination of sweaty fingers and mistimed movements, you drop
him/her on the floor. Uh oh! Think he will believe that's part of the dance step? |
| They
see: |
<Someone> twirls you around, suddenly pushing you down in a dramatic dip! Well, it started out dramatic at least, but a combination of sweaty fingers and mistimed movements leaves you sprawled on the floor. Maybe you need a new dance
partner. |
| Everyone
else: |
<Someone> twirls <Partner> around, suddenly pushing him/her down in a dramatic dip! Well, it started out dramatic at least, but a combination of sweaty fingers and mistimed movements leaves
<Partner> sprawled on the floor. Maybe he/she needs a new dance partner. |
| bop <partner> |
| You
see: |
You stomp about the dance floor, somehow missing
<Partner's> feet as you dance. Those dance lessons really paid off! |
| They
see: |
<Someone> stomps about the dance floor, narrowly missing your feet as
he/she tries to dance -- ouch! |
| Everyone
else: |
<Someone> stomps across the dance floor, narrowly missing
<Partner's> feet as he/she tries to dance. That looks painful! |
| poke
self |
| You
see: |
You squat down in a low crouch and begin to dance, kicking your feet out as you do. The dance requires athletic skill, leaving you flushed and breathless after a few minutes! |
| Everyone
sees: |
<Someone> squats down in a low crouch and begins to dance, kicking
his/her feet out as he/she does. The dance requires balance and athletic skill, leaving
his/her flushed and breathless after a few minutes! |
Excuses
and ideas for roleplay.
All right, so you shouldn't need too many excuses to roleplay, but if
you're at a loss, bored, or tired of hunting, try one of the following:
Food,
food, food!
Food is such a huge part of real life, and yet plays such a tiny role in
DR. Make food an excuse to roleplay and get your friends
together. Go to a tavern and have a few drinks, chit chat about
your lives, gossip, eat something. Or, alternatively, express your
hunger or thirst every now and then and act upon it. Run around
town searching for that perfect food item. You know what a craving
feels like! (Ardora often requires coffee. After hours of
healing and battle, she's got to have something to keep her alert.) Rumors!
Who said what? Make up a rumor and spread it around. Share
it with your friends or complete strangers. Can be especially
entertaining if they bite the hook or if you hear it again three weeks
later! Try to keep it civil, though. Don't spread anything
TOO nasty. You could spread a rumor about an NPC or perhaps you
heard some Paladins discussing something the Prince may have said.
"I was just minding my own business when I overheard..." Religion!
Give your character a restriction based on their religious
beliefs. "I'm sorry, but I must remain celibate, my life
forever devoted to my goddess." Heheh. Okay, so maybe
something less critical than celibacy. "I apologize, but I
must excuse myself. The sun sets, and I have yet to pay homage to
my god." Remember, you don't have to be a Cleric to be
religious. Religion plays a significant role for people in real
life... why not in DR, too? Pilgrimage!
Perhaps a personal or religious duty or goal, a pilgrimage can spice up
your character's life for a few hours or even a week. Give them a
difficult task, make them travel to a distant town to see a sight or
touch a sacred object. Have them test their skills against a
foreign creature, or make them obtain an object from a creature (such as
a skin). Then you'll have something to tell your friends when you
come back. Well, these are just a few ideas. Certainly there are
other things to do. Chat with your friends via IMs or whispers and
come up with a group storyline idea and enjoy something
out-of-the-ordinary. For the Empath:
Unfortunately, Empaths aren't given a choice whether or not to wince
when they take a painful wound from a patient, but that doesn't mean you
can't expand on that pain or try to dull it down. How resistant is
your character to pain while healing? Certainly not everyone has
the same tolerance. If healing someone back from the dead would take a
lot out of your character, have them express it in some way. Get
across some sort of struggle. Act pitiful, even -- maybe you'll be
tipped better! Or, if your character has a high tolerance for
pain, have them brush it off like it's nothing. It can often be
hard to roleplay when things are really busy, but there's also the
option of making a few macros just to give your character a unique
touch. Just try not to cross the bounds too much (though it can be
difficult not to). Don't make your character giggle and flirt when
their lying on the floor, clutching a mangled and bleeding leg.
That's not very good roleplay at all. Character
Development
Character development can happen in a matter of minutes or over a
period of months. Controlled character development includes more
effort on the part of the player to turn their character into
something. These changes are often abrupt or triggered by
something sudden and are planned for that very reason. Or, one can
take a go-with-the-flow view, letting situations arise on their own and
having their character act in a way that is natural or suits their
personality. Of course, I prefer a middle road to this.
Sometimes it may be necessary to spice things up a little. Drama,
however, is never a requirement. Below you'll find a character sheet
of sorts. It's an excellent way (if you're willing to take the
time) to discover things about your character or to determine who you
want your character to be. You don't have to fill it all out
completely in one sitting, just give it some thought. Ask yourself
what makes your character different from the next... because it wont be
the spells or abilities or the choice of weapons or armor. Note:
This worksheet is very similar to those used by novelists when writing
up characters for their books. A lot of it may be trivial or
unnecessary when considering your character in the game but can still
give you a picture of your character as a whole.
Character Profile Worksheet:
The Basics:
Name:
Age:
Nationality:
Socioeconomic Level as a child:
Socioeconomic Level as an adult:
Hometown:
Current Residence:
Occupation:
Income:
Talents/Skills:
Birth order:
Siblings (describe relationship):
Spouse (describe relationship):
Children (describe relationship):
Grandparents (describe relationship):
Grandchildren (describe relationship):
Significant Others (describe relationship):
Relationship skills:
Physical Characteristics:
Height:
Weight:
Race:
Eye Color:
Hair Color:
Skin color:
Shape of Face:
Distinguishing features:
How does he/she dress?
Mannerisms:
Habits: (smoking, drinking etc.)
Health:
Hobbies:
Favorite Sayings:
Speech patterns:
Disabilities:
Style (Elegant, shabby etc.):
Greatest flaw:
Best quality:
Intellectual/Mental/Personality
Attributes and Attitudes:
Educational Background:
Intelligence Level:
Any Mental Illnesses?
Learning Experiences:
Character's short-term goals in life:
Character's long-term goals in life:
How does Character see himself/herself?
How does Character believe he/she is perceived by others?
How self-confident is the character?
Does the character seem ruled by emotion or logic or some combination thereof?
What would most embarass this character?
Emotional Characteristics:
Strengths/Weaknesses:
Introvert or Extrovert?
How does the character deal with anger?
With sadness?
With conflict?
With change?
With loss?
What does the character want out of life?
What would the character like to change in his/her life?
What motivates this character?
What frightens this character?
What makes this character happy?
Is the character judgmental of others?
Is the character generous or stingy?
Is the character generally polite or rude?
Spiritual Characteristics:
Does the character believe in Gods?
What are the character's spiritual beliefs?
Is religion or spirituality a part of this character's life?If so, what role does it play?
When the character is involved in a storyline:
How character is different at the end of the novel from when the novel began:
If you find that your character is lacking, give them a quirky
habit. Too perfect? Give them a flaw... even if they don't
want one (who does?). Here's a list of flaws to consider.
Yes, everyone has flaws. They're a great dynamic for day-to-day
life in the Realms.
Possible Character Flaws:
An allergic reaction to something.
Color blindness.
A disturbing mannerism or habit.
Low tolerance for alchohol.
Hard of hearing.
Illiteracy.
Poor sight.
A speech impediment.
Absent mindedness or forgetfulness.
Over-aspiration or arrogance.
A criminal mark.
A minor deformity.
A short temper.
Illegitimacy.
Notoriety.
A phobia, fear, or affliction.
Chronic illness.
History
and Time
-Character history and Elanthian history.
-The passage of time in Elanthia.
Character history and Elanthian history.
There are two histories to mention here. The first is the
history, past, and background of your own character and his or her
family. The second is the history of Elanthia itself. Both
are important.
If you really want to give your character some dynamic,
give them a history or a background. Share bits and pieces of it
with your friends during one of your tavern get-togethers. You may
not want to spill it all immediately, but while you get to know someone
you can reveal facts here and there. Your character's history
should not be a product of your character, but your character should be
a product of their past. In most cases, that past will determine
who your character is (in one aspect or another) and how they act.
Maybe a part of their history has become their motivation. Try not to
fall into anything too absurd or over-done. Avoid the amnesia and
orphan tales... they're a bit much unless you play them in some
astoundingly original way. But then, that's just my opinion. Now,
if you're planning on becoming a serious RPer, you may want to consider
not only your own character's past, but the history of Elanthia.
In order to get involved in the major roleplaying events held by the
GMs, you need to know what's going on and why. What's the deal
with Jomay? Who was Mindy? What's going on with the Empath
down in Shard? (For some answers, check out the library
books here on this site.) Visit libraries, chat with Bards, and do a little web
research. Know your Elanthian history -- especially if your
character is the sort who is interested in public or inter-provincial
affairs. Try doing a Google
search for Elanthian history, tales, and other such information. To
begin your research, try this link: Timeline
of Elanthian History. And that leads us into the next section: The
passage of time in Elanthia.
Ever wonder exactly how time is measured in the Realms? If you
want to stay IC as much as possible, you should learn the correct words
to use when speaking about time and be able to understand the same words
when used by others. If you want to write your character's
history, you'll need to understand how long a month or year is so that
you can write about it appropriately. Though all the little facts
about Elanthian time are a bit much to take in or memorize at once, you
should definitely make a point to know the basics. You can always
look up the specific names for the hours, months, and days later on, if
you really need them for your writings or roleplay. For example,
Olwydd has created a really good page that explains Elanthian time in
detail: Time
in the Realms. Otherwise, TIME HELP will show you the following
information: I have added my own comments in red,
as I find this particular help file to be a bit confusing.
Time Help
The world of Elanthia has its own system of time. We have day and night, sunrise and sunset, and the days and seasons pass as in the real world. However, we measure time on a different scale, so we have a unique calendar of years, months, days, hours and minutes for keeping track as well. Here are some of the basics to get you started:
Years - The years run in a continuous cycle of seven names and are numbered with regards to an important event of Elanthian history, the Victory of Lanival. You can read more about him in the local libraries. 100
real days = 1 Elanthian year.
1 Elanthian year has 10 Elanthian months.
1 Elanthian month, therefore, is equal to 10 RL days.
Months - We have ten months in a year, each forty days long. A day in Elanthia lasts about six hours, making a month about a week and a half of real time. The months are divided into ten weeks of four days each. Thus, each game month contains forty(40) days. 1
Elanthian month is made up of 40 Elanthian days, each day lasting 6 RL
hours.
Again, each Elanthian month is equal to 10 RL days (i.e. "a week
and a half of real time").
Days - Here comes the tricky part. Did we mention that we have our own languages, too? Well, the parts of the day are named in a language called Gamgweth. Many of the libraries carry a basic dictionary of common Gamgweth words. But back to the point...
An Elanthian Day is called an "ANDU." Each andu is divided into twelve parts, called "ANLASAEN" or more commonly "ANLAEN" (the singular for both is ANLAS). An anlas is roughly a half hour of real life time. In turn, each Anlas is divided into minute-long units called "ROISAEN" (the singular is ROISAN). Now, in High Gamgweth, "ANDU" actually means "day," but since each real life day here is really four days long for our characters, "weeks" is the common translation. The
Elanthian day, an andu, is 6 real hours long, and it is broken up into
30 minute periods called anlaen. A single anlas in Elanthia,
therefore, is equal to 30 minutes in RL. A minute in real life
is called a roisan, IG.
Got that? Well, it gets even more interesting! Not only do we have our own languages, but we have our own pantheon of gods. You can find out more about those in the local libraries as well, but for now, just know that each of the weeks is named after one of the great divinities of Elanthia. In order from first to last, they are: Kertandu after Kertigen, Hodandu after Hodierna, Evandu after Everild, Truffandu after Truffenyi, Havrandu after Hav'roth, Elandu after Eluned, Chandu after Chadatru, Glythandu after Glythtide, Faeandu after Faenella, and Tamsandu after Tamsine. Just who are these gods and goddesses? Ask your local Cleric!
You'll find as you start life in the realms, you only have a vague sense of the time of day. But as your abilities grow, that time sense can become extremely accurate. Which abilities? That's something you'll have to puzzle out for yourself. Have fun discovering more about our world! Basically,
our 24-hour day is divided into 4 Elanthian days. Every 6 hours,
a day IG goes by. It's generally a good idea to learn or use
these different words in-game is to express something about time to
other player without going OOC in the process.
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